Pac-Man’s narrative finally explained!
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I’ve been writing about Pac-Man, so when I found this on Kotaku I thought it was too awesome not to pass on. This YTMND attempts to reinterpret Pac-Man’s (lack of) narrative. The game can be read as a lesson: don’t do drugs in space.
Man, good thing Toru Iwatani and the rest of the Pac-Man developers never tried to implement a plot. For another example of a plotless game given narrative weight, check out the fake Tetris trailer.

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